• The Bone Ships – by R.J. Barker
People of the Hundred Isles have long built their ships from dragon bones. But longer ago, dragons disappeared from the land. But now a lone dragon appears in far off waters, and the bounty is out on its head. For whomever claims it shall win not only glory, but more. An ARC I didn’t get to last year returns this year as an audiobook.
• A Man of Shadows – by Jeff Noon
A truly weird mystery set in a city split by light and darkness. John Nyquist pursues a girl through brilliance and shadow, while in her wake an invisible murderer strikes, terrifying those that inhabit the city of the sun. But the girl may hold the key to stopping the murderer, if Nyquist can only reach her first. Jeff Noon’s apparently known for weird, but after 100 pages I can honestly tell you that not even my strangest dreams could’ve rivaled this world. And in this case that’s a really good thing.
• Brightstorm – by Vashti Hardy
A kids’ book about a brother-sister adventure team. When their father is lost while trying to reach South Polaris, it costs the Brightstorm twins more than a dad. They lose their home, livelihood and welfare, all based on the suspicion that their father sabotaged a fellow adventurer. Now Arthur and Maudie look to reclaim their family honor—by reaching South Polaris and finding the truth. What can I say—it’s not too deep or anything, but it’s a kids’ book. It’s an exciting, fun adventure!
• Blood of Empire – by Brian McClellan
As the final battle between Fatrasta and the Dynize looms large, a spy, a mercenary and a faded war hero must band together to defend the continent—and keep the invaders from using the Godstones to create new gods. While one rides at the head of a new army, another must infiltrate the Dynize all on their own, while the third invades Dynize at the head of a scattered fleet of lancers. It took waaay too long for me to get to this and I’m ready to read it damnit!
Still have some more ARCs to get through before mid-March, so my next digital book will be one of them. I’ve two science fiction adventures and a rare non-fiction book to get into yet!
Mutant Year Zero
A combination of stealth, tactics and mutants, Mutant Year Zero has been quite the addiction lately. I’m not a huge fan of turn-based combat, but I do love the stealth required by this game. That said—it’s hard. If you try it, prepare to die a lot. I mean, A LOT. Sure, you can play on Normal, where your squad heals after combat, but what fun is that? As long as you prepare before each encounter and whittle the enemy down by picking off the outliers using stealth, you can keep the deaths to a minimum. The story isn’t the most immersive consistently, but cut-scenes fill in enough of it that you don’t get too detached from what’s going on. Hopefully it picks up later on though.