The Journals of Zaxony Delatree #1
Angry Robot; January 12, 2021
251 pages (Paperback)
4 / 5 ✪
I was kindly provided an advance-copy of the book in exchange for an honest review. Huge thanks to Angry Robot #AngryRobot for the ARC!
Every time Zaxony (Zax) Delatree falls asleep, he travels to a new reality. He has no control over his bearing and never revisits the same place twice, making his life a constant, spontaneous adventure. One that he can neither stop nor control. Sometimes he’ll wake in paradise, with plenty of food and a no worries beyond his next nap. Others he’ll wake in hell; worlds of brimstone or desert or glass, worlds at war or apocalypse, worlds filled with monsters or fire or death. Sometimes he’ll even wake in space. But wherever he wakes, Zax does what he must to survive. Survive and move on. On and on and on.
But isn’t all bad.
Zax lives a life some would kill for. A new world each day, an adventure that never stops. Worlds mortal eyes have never seen, worlds of paradise, utopia, or orgies (if that’s your thing). And he can take a companion—something to stave off the loneliness. All Zax must do is fall asleep holding them, and asleep or awake, willing or unwilling, his passenger will follow. But there are often serious consequences of Traveling, not just the monsters and war. The first companion Zax brought along was driven insane by what she saw in-between, a moment that has haunted him since.
But now Zax is being haunted by another former companion—one that has somehow followed him through time and space. Someone who is after the power in Zax’s blood, the ability to Travel between worlds. And where Zax would simply Travel, his former companion would conquer.
“Every time Zax falls asleep, he travels to a new reality.” I was sold from this very first line. Doors of Sleep mostly delivered on my expectations—an adventure that doesn’t quit; new world after new world, each one rendered for but a glimpse; a hunt through time and space. I actually could’ve done with more adventure—more worlds to see, more unknown to explore. Anyone who knows me will know that’s my thing. My favorite part of games like Civ are the exploration, the first few dozen turns, when the world is shrouded in fog and ANYTHING could be out there. But I realize the need for a plot, and this one works pretty well.
After all, how does one follow a Traveler through time? Not even Zax knows where he’s heading, after all. This mystery was part one—one that really could’ve been drawn out longer, in my opinion. The second part was what happens when the second Traveler catches the first. Where one would explore, the other would conquer—and it’s very difficult for those two points of view to coexist.
Zax can use sedatives to escape the nightmare worlds, and stimulants to extend the utopias—but he has to measure each world’s worth/danger against the desire to prolong/escape it. It’s resource management; the supplements aren’t limitless, and he also has to eat, hydrate, and take care of his body and mental health throughout. While there is a strong survival element to the text, it’s mostly in the background. I would’ve liked to see it take more of a central role.
The story takes place relatively late in Zax’s travels. His 1000th world sees him surviving, but not yet thriving under the weight of his “gift”. I honestly could’ve done with a little more of his earlier adventures. Maybe see him make his way through several companions, see him adapt and survive, see how he combats the loneliness, the uncertainty. It seemed to me that Doors of Sleep kicked off too early to enjoy the adventure. And while the plot was good and the story was good and the concept was good, that was the key element holding it back. “Every time Zax falls asleep, he travels to a new world.” So we catch but a glimpse of these worlds. And unfortunately we catch but a glimpse of this glimpse when the hunt takes center stage.
My biggest issue had to be the end. Doors of Sleep is a fairly short book—only 250 pages—and one can essentially read it in a day. The plot to this adventure takes a bit of time and a bit of doing once it gets started but the conclusion takes a chapter. Less, even. You could blink and—it’s over. I also expected this to be a one-off, a standalone: it’s not. The conclusion sets up a sequel, something I confirmed before reviewing it. At first both my rating and review were going to be a great deal more negative due to the abruptness of the ending and the lack of resolution for certain elements I dare not spoil. But instead it’s just a cliffhanger. Which is… better, but still annoying.
A rollicking read, Doors of Sleep is a bit like Edge of Tomorrow. But instead of repeating the same day over and over, Zax must survive a new world each time he awakens—one that could hunger for his blood, or simply make his tum-tum hungry. Add in a little bit of Twoflower, a little Pincer Martin, a touch of An Idiot Abroad, and Doors of Sleep become the best forced, spontaneous adventure you never knew you needed. The first in a new series, DoS is here and gone again entirely too soon—both in that it’s somewhat short and concludes everything abruptly in under a chapter. Still, I heartily recommend it for anyone who likes adventure, science fiction, or just a good one- or two-day read (I mean, it took me five, but who’s counting). In addition, it was the escape I needed from the truly awful first week of a new year. Come escape with me!