The Founders #2
Fantasy, High Fantasy
Del Rey; April 21, 2020
493 pages (ebook)
4 / 5 ✪
I was kindly provided with a review copy in exchange for an honest review. This in no way alters or affects my opinion. Many thanks to Del Rey and NetGalley for the ARC! All opinions are my own.
Warning: Contains spoilers for Foundryside (and, oddly enough, Gears of War 2)
In Foundryside, Sancia Grado and her ragtag team of allies managed to save the city of Tevanne from destruction, carving out a chunk of it for themselves in the meantime. Three years later, the Mountain lies in ruin and the campos feud with one another to fill the power vacuum left following its destruction.
I’ll be honest though. Don’t remember a ton of what happened in the first book. I remember Sancia—the master thief able to see scrivings—and I remember Clef—the talking key with the heart of gold (because he’s made of gold you see). There was something with one of the campos, a fire, infiltrating the Mountain and… that’s about it.
Anyway, skip ahead three years and you’ll find Sancia passing time within the scriving firm of Foundryside, intermittently stealing, innovating, and making out with her girlfriend, Berenice. None too soon after we rejoin Sancia, the Foundrysiders execute a bold play to steal from one of the campos in a desperate attempt to secure their future and the first step in their plan to liberate Tevanne from the grip of the merchant houses.
But no sooner do they return home in triumph—ready for a drink and a quick toss—then a new threat looms on the horizon. A new, and infinitely larger threat.
In a stunning move, the Dandolo campo has seen fit to resurrect Craesedes Magnus, First of the Hierophants, basically a god in all but name. And the legendary scriver is coming straight to Tevanne. While the Foundrysiders aren’t sure why the Dandolos have done this, or what exactly it is that the First Hierophant intends, they are sure that they don’t want to know anything about it. But instead of fleeing the city, they decide to stay and fight.
For while the Foundrysiders can’t match the legendary hierophant himself, they may know someone who can. Though to save their city Sancia and the gang may just have to tie themselves to an even greater threat than Craesedes Magnus—for what can stand up to a god but another god?
Straight out of the gate the story got rolling with a thrilling heist. It was great to see Sancia and the gang doing what they do best—stealing things and running away. And it gave us time to reconnect with the characters we might’ve somehow forgotten. Be it Orso, former campo child and the outfit’s brains; Bernice, the beautiful and genius scriver Sancia has fallen for; Gregor, strong and silent, another scrived human with blood staining his shadow; and Clef, pretty much just a key now. A key that won’t open any door.
From there we get on to the meat of the matter—resurrecting a god. Or attempting to stop one. Turns out, it’s not an easy thing to do. Through this part the atmosphere grows tense, the story mysterious, dark. Then everything kicks off for good when Craesedes Magnus rolls up.
I hate to say it, but my favorite character in Shorefall is probably the dark god himself. He certainly acts like an ancient immortal—someone who’s seen and done everything and lived through worse. But also there’s a hidden agenda to him. And his endgame turns out to be a twist I ddi not see coming, something truly surprising for something so close to invincible and powerful as he. Moreover, it’s his relationship with Sancia herself—also Gregor, and some of the others from the Dandolo campo—that makes his character so interesting. I won’t give any more about him away, but to say he’s a truly great character with a depth that profoundly surprised me.
I don’t have too many issues with Shorefall. Mostly it’s a lot of fun. A great read with a lovely world and interesting characters. But I do miss Clef. His banter with Sancia was one of the things that made Foundryside such a great read (and pretty much the only thing I remembered about the book prior to reading its successor). While Bennett does attempt to do a similar thing in Shorefall using some of the other characters, it just doesn’t have the same appeal that the Sancia-Clef relationship had. The dialogue here is more cumbersome, and more empty. While I never got sick of Clef and Sancia no matter what the pair were discussing, that doesn’t hold true for Sancia and pretty much anyone else.
The tale is more rollicking fun, but with a darker, more somber mood to it. The world is changing, and not necessarily for the better as all Foundrysiders hoped. With an awakened god looming on the horizon the team feels more powerless than ever before. It’s like the moment in Gears 2 where they use a gigantic rock worm to sink Jacinto, and fly away knowing that while they “won”, their one and only home now lies in ruin. Even when there is brightness and joy in Shorefall, there is also some sorrow.
With a darker, somber atmosphere, Shorefall is the predecessor that makes you feel, makes you care about the world of Tevanne. While it doesn’t have the same back-and-forth, carefree dialogue of the original, Shorefall takes you to a few more grey areas, a few more moments of weakness on its journey of hope and despair. It’s not exactly a dark book, but it does have its moments. It’s a tale of love and friendship, but also of half-truths and two evils. It’s half mad-dash, half atmospheric thriller, and half powder keg. See? This book gives you 150% and doesn’t disappoint—if that’s not a reason to read it I don’t know what is.