Dark Fantasy, Fantasy
Head of Zeus; December 8, 2022
545 pages (ebook)
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9 / 10 ✪
” You’re a learned man. Please tell me where the word ‘negotiate’ can be found within ‘unconditional surrender’. “
I was kindly granted an advance copy in exchange for an honest review. Many thanks to Head of Zeus and NetGalley for the eARC! All opinions are my own.
Adrian Tchaikovsky is one of the more frustrating authors I can think of, as I’m constantly thinking “I need to read more of his stuff”, only to go and acquire some and then give up halfway through. You see, he has an issue of letting his politics and personal beliefs bleed too heavily into his fiction. From there the book just becomes one gigantic rant—which is not something I need more of in my life. It’s not that I disagree with his opinion; it’s that I don’t need to hear it constantly justified in a supposed escapist fantasy.
Enter City of Last Chances, a dark fantasy set in a city of the brink of revolution.
Ilmar, some say, is the worst place in the world. A city swollen with refugees, the once-great metropolis has fallen on hard times, even before it fell to the Palleseen Empire. With the heavy-handed occupation now in its third year, the populace
City of Long Shadows;
City of Bad Decisions;
City of Last Chances.
An industrial city swollen with refugees, Ilmar is truly a melting pot. Or, it was—before the war. Three years prior, Ilmar fell to the Palleseen Sway. Since then, their heavy-handed occupation has begun to chafe. Religion of any kind is forbidden in the Sway, and all priests and clerics are rounded up and summarily executed. Only after their faith is decanted and used to eliminate their deities.
Language is censored as well, with Palleseen officially replacing all other tongues as the staple in businesses, schools, and streets. The Pals seek perfection in all things, and under their rule all the messy differences of the world shall become one.
There are two exceptions, however, problems that the Pals are desperate to snuff out. The first, is the Anchorwood: a once great forest now reduced to but a single grove. This copse holds the secret of another place, for when the moon is full and the shadow of the trees stretches to its greatest point the boscage becomes a portal to another place—an escape for those desperate, or an opportunity for those ambitious enough to take it. Somewhere, on the other side of this portal, lies a city. A realm set at the edge of the world. Or maybe, set on an entirely different world entirely. This place is the home of the Indwellers—and it’s a place the Sway will do anything to reach. Except the path is not an easy one, and is inhabited by monsters—which can only be held at bay through the use of highly specialized wards, which are both rare and expensive.
When a Palleseen higher-up dies in the Anchorwood, there’s more than enough blame to go around. Specifically the whereabouts of his stolen ward and the thief that took it. Also, there is the issue of his assistant—who fled the Wood, followed by a certain kind of monster only found in nightmares. The two were last seen headed towards the Reproach: the second of Ilmar’s dirty secrets.
Where the Anchorwood is a portal to another place full of monsters, the Reproach is a homegrown monstrosity. A borough of Ilmar corrupted and cursed, a place even the Pals fear enough to avoid so much as mentioning it. But now an expedition is assembled to rescue the assistant and (hopefully) retrieve the wards. Only these two acts can hope to right the ship before the city boils over. But only a fool, a wretch, or a madman would venture willingly into the Reproach. Luckily, If it’s one thing that Ilmar has a surplus of, it’s the desperate.
There has always been a darkness in Ilmar. You cannot live with those neighbors without taking something of the dark between the trees into you.
At some point in the middle of this, I had to stop and try to remember what the heck the plot was. In general, this isn’t a good thing, but in this case it was. Or rather… it wasn’t bad. Especially because I couldn’t recall and just had to go back to reading. City of Last Chances is a thoroughly immersive and enjoyable fantasy escape—no matter what’s going on. And there’s a lot.
Between the impending revolution and the dead bigwig there’s actually a lot. The missing wards and the resulting search plays a large role, but there’s tension in Ilmar that has nothing to do with either. Distrust and resentment abound between the factions of the city; the factory workers, the students, the various faithful, those that have given in to the Sway, the gangs and underworld, the refugees, and more. Then there’s the Anchorwood—a nice little twist, that. That on its own makes this a great story, but when you add the Reproach—that’s a wrinkle that helps turn this from a good story to a great one. There’s just so much chaos, so much going on, so many desperate and so much desperation to go around that you never know what’s going to happen next. Indeed, it’s like that with the characters too; for a while I assumed we’d never have the same POV twice, but it’s not like that. It’s just Tchaikovsky establishing that anyone can die at anytime, so don’t get too attached to anyone.
This book is so well written, and there are so many good quotes—so many!
She screamed, and Lemya was screaming too—not in pain but at him. Because this was a rescue, and if there was a Rule One of rescuing, it was not to shoot the rescuee.
While City of Last Chances is a standalone at the moment, there’s so much here that Tchaikovsky could very easily churn out a couple of sequels—either direct or set in the same world—based on the Reproach or the Anchorwood, or even the Sway and its efforts. That said, if you’re new to the author maybe don’t expect it to come to this. I mean, it might, but he writes so much standalone stuff that I wouldn’t expect it. So try to take this novel as it is: a tremendous tale set in an illustrious and darkly imagined world, full of interesting and relatable characters—…who might all perish at a moment’s notice.
It’s true, there’s very little that feels certain in this novel. The characters, the setting, the events; with everything liable to change at a moment’s notice, it lends a real sense of impermanence to everything, but that’s not necessarily a bad thing. While it certainly distracts from the getting invested in any one particular character’s story, what it does is provides a feeling of desperation to every action, every move. As if it were really the character’s last chance. Maybe not ideal for a fun adventure, but just the kind of thing for a dark fantasy set in a desperate city.
From its characters to its setting, its plot to its setup, its events to its darkness, to all its amazing quotes—City of Last Chances is Adrian Tchaikovsky at his best. A tense, immersive, and often political fantasy that doesn’t get too political, nor too fantastical—though it certainly has its moments, such as the copse of trees that becomes a portal when the moon is full, or the section of the city possessed by an unknown entity from the city’s past. It’s a dark, industrial fantasy done right; the right amount of fantasy, the right amount of realism, and certainly enough escapism to get truly lost in—even if you lose track of what exactly is going on. I can’t recommend this one enough, and can only hope that this signals a turn for the coming future Tchaikovsky novels.