Legends of the First Empire #6
Riyria Enterprises; May 5, 2020
366 pages (ebook)
4.4 / 5 ✪
Beware: Spoilers for the previous Legends of the First Empire through Age of Death!
“You’re taller than I remember.”
“I grew up.”
He made a disapproving sound in his throat. “You should try to avoid that in the future.”
“Well, I’m dead, so that shouldn’t be too difficult.”
The epic conclusion to the Legends of the First Empire does not disappoint! While I was torn on the first three (I threw TWO at the wall, and took a month to read the third), the next two absolutely wowed me. The third does a great job of concluding the overarching story of the war between the Rhunes and the Fhrey, and the establishment of the First Empire. Just keep in mind that it’s called the Legends of the First Empire for a reason; the events within occurred so long ago (3000 years, I think) that they’ve become, well, legends. Though I certainly knew what to expect in general (it IS a prequel to Riyria, obviously, so it can’t be too much of a surprise for any veterans of those books), Empyre does provide a few twists and turns, along with some events that actually took me by surprise. It’s like the legend of King Arthur or Robin Hood that often changes in each telling. The broad strokes may be the same—but legends in the making can be quite different than how they turn out on the page.
With over half our cast still dead, the living fight so that those gone may yet have a world to return to. But the war has taken its toll. Dissent and hopelessness are on the rise on both sides of the conflict. Currently on the losing side, the Fhrey have paid an unbelievable price to gain the upper hand. But even as humanity prepares to retreat, the price proves too high for some in the Fhrey, and a desperate gamble is taken. A gamble that relies on two artists, a certain prince, and a mission that was doomed from the start. But with Brin and the other yet to escape the afterlife, all hope may’ve well and truly died (ha).
But there’s a twist. Tressa—as it will surprise no one—has been lying. And when the objective of their quest changes yet again, our heroes may yet have a hope of completing their mission. All they have to do is find their way back to life.
I tried to keep the blurb as vague as possible here. Being a six-book series (or “hexalogy”), there’s no telling where anyone will be now. And be it book four, book two, done for some months, not yet begun, not yet interested in beginning, or anywhere in-between—I don’t want to exclude anyone. That being said, there are definitely some spoilers, so if you’ve read this far… you’ve already noticed a few.
Having read the Riyria, I knew generally what to expect, though Sullivan does point out that these are LEGENDS. Like the stories of King Arthur, Beowulf, or Robin Hood. Something that has well before faded from memory and become legend. To this end, I’ve seen a few reviewers complaining that it’s different than what Riyria led them to believe. There’s bound to be some change in the story just from each telling. Sullivan does justify this further within, but I’ll leave it here. But as a side note, there are others that expected each character to have their own proper ending. This doesn’t happen. And in general, it didn’t bother me. The story wraps up the war and the establishment of the First Empire nicely. While I would’ve liked an afterward to glimpse just what what everyone got up to post-hexalogy—it really isn’t necessary. The conclusion is satisfying how it is. And that’s enough.
The main thing that annoyed me in Empyre was that Brin is credited with inventing writing. Technically it’s said before now, but Empyre refers to it a lot. Seeing as how she copied the writing from some ancient tablets she found in the Agave (in Age of Swords)—she didn’t invent it. Honestly, this probably wouldn’t’ve annoyed me so much, but Sullivan again tries to justify that it’s HER invention, even saying repeatedly (even after we find out who MADE the tablets from the Agave) that Brin had invented them. Even after the writing is noticed on the Horn of Gylindora, which predates Brin by millennia, the author still attempts to give her credit through a conversation with the Fhrey the Horn belonged to, in the land of the dead.
“To most, it looks like a battered ram’s horn. But it has markings on it.”
The Fhrey nodded. “No one knows that—not yet. Right now, everyone thinks they’re just decorative markings. Some might even speculate they’re magic runes like the Orinfar. But in fact, they are words—words you can read.”
“How is that possible?”
“Because you invented the language they’re written in.”
So… his argument here is what—time travel? I don’t understand how—or why—Sullivan keeps trying to justify this. It doesn’t make any sense! Brin’s a badass anyway, she doesn’t need this extra bit. Rediscovering a lost writing system is just as impressive as inventing a new one, at least in my opinion. This is just another invention (e.g. the bow, wheels, pockets, etc) he tries to claim over the course of the series, a trend which I (very) quickly tired of.
As usual, the language is common, relaxed, not trying to reinvent anything, nor replicate that of olde. Therefore it’s quite easy to read, and quickly. I’ve always loved how well Sullivan blends action, excitement, and humor, which paves the way for quite a few memorable quotes.
“You can’t fight all of them,” Maya told him.
“Of course I can. I’m a Galantian. I’m not guaranteeing I’ll win, but I’ll try.”
“All by yourself?”
“What’re you talking about? You’ll help. And I have the Great Rain with me, and he’s got that sweet new sword.”
Rain looked like he might be sick.
The worldbuilding is as impressive as ever—particularly so considering we’re on the sixth book of the third series set on Elan (the SIXTEENTH book overall). While the First Empire is a prequel series, much of the land is undeveloped, but still memorable, though Sullivan doesn’t take quite as much pains as previous books to paint us a lovely word-picture. Of Elan, at least. The underworld, however, was easy to picture, and even sent my imagination running through its description. The characters—as usual—are amazing. Tesh, Brin, Moya, Gifford, Roan, Rain, Tekchin, Nyphron, Persephone, Suri, Mawyndulë, Imaly and even more have been fleshed out by this point. Any one of these characters probably could’ve carried the story on their own, but instead all of them meld together to create a truly epic narrative. There are even a few surprise appearances within that help the tale along. Not that it needs any help, mind.
An epic conclusion befitting of an epic series: Age of Empyre tells the story it sets out to and more, concluding the Legends of the First Empire in a blaze of action, adventure, and flair. While it may not appear exactly as you imagined it from the Riyria days, this hexalogy bears the title “Legends” for a reason. The plot alone provides more than enough justification to read this one—with so many threads converging at this point, it’s an epic conclusion to be sure! Meanwhile the worldbuilding and characters continue to wow, with each detail better than the last. A few hiccups remain—the group ending didn’t really appeal to me the way a personal one would’ve; and one of the story’s key points seriously tries to pitch time-travel as a justification. But, as with the latter half of the hexalogy, the pros well outweigh the cons. Plus, let’s face it—if you’ve gotten this far into Legends of the First Empire—are you really going to skip the final book? Really? Yeah, uh huh.