Form & Void #1
Head of Zeus; March 19, 2018
512 pages (ebook)
4.0 / 5 ✪
Chained to the rocks and left for the tide, Duncan Greenfire will either become a Sea Wolf—or he’ll die trying. All that stands between the 17 year old and death is the realm of Void, and his ability to cross the Glass into it. But as powerful as Duncan is—it’s a raw power, one that he can’t always control. And after two days doing little more than trying to survive, he has little enough power left. But when the dawn comes, and Duncan is still alive, his initiation is complete. He is a Sea Wolf, now and forever.
It’s been 167 years since the Sea Wolves and their Eastron kin sailed across the sea to take the Pure Lands by force. With an ability to step between the realms of Form and Void, their strength was unparalleled and the natives folded before their might. In the years since, their rule has become absolute. But the Eastron are now fractured: the People of Ice hide on their northern isles, the Kneeling Wolves sulk in the shadows of Big Brother, the Dark Brethren sit in regimented and orderly rows upon the Father, the Winterlords kneel to their Always King on the Isle of the Setting Sun, and the Sea Wolves who lounge on the Isle of Nibonay. None of these masters are terribly benevolent, least of which the Sea Wolves; they raid and slaughter the Pure Ones on a whim, cull their populace, seeing the natives as little more than beasts—and their Eastron kin as little better.
But as Duncan joins their ranks, he discovers the Sea Wolves may not be everything he’s ever wished of them—a sentiment echoed by Duelist Adeline Brand. She and her brother Arthur are two of the most well-known and brutal Duelists of their clan, bathing in blood and booze in equal measure. And yet Adeline harbors doubts about the Sea Wolves, the same ones Duncan is currently confronting. These come to a head when the two are dispatched on separate secret missions for the clan: Duncan to the Isle of Nowhere, seat of the People of Ice; Adeline to the Bay of Bliss, on the other side of the Isle of Nibonay. But where Adeline unearths a threat that will surely mean the doom of her and all the other Eastron in the Pure Lands, Duncan uncovers a conspiracy that may yet save them all. For certain powers have known of this threat for generations, and have been working to stop it. But the question remains: will they succeed, or will the Sea Wolves and their kin be wiped from the world instead?
This took quite a turn from where I was expecting it. The Sea Wolves—as you probably might guess after reading my description—are not nice, friendly people. They are racist, genocidal monsters, who have “generously” allowed the Pure Ones to live on their ancestral lands, all while raiding, pillaging, and slaughtering them as they see fit. Or whenever they’re bored. They do this through their marshal skill and ability to break the Glass, something the Pure Ones can’t do. The Glass and the Realm of Void are an interesting if not wholly unique system of magic, where crossing over from Form to Void means essentially traversing the spirit world (one that more or less parallels the realm of Form) and either manipulating the spirits of the Void or harnessing their energy for their own.
It was a little refreshing to read a story from the villains’ perspective, as the Sea Wolves are definitely it. Even if matters complicate and sympathies change over the course of the book, it cannot be said that the Sea Wolves aren’t the bad guys. They definitely are. Or, well, one of them.
Another twist is that Duncan is kinda an ass. He’s immature, willful, whiny, thickheaded, but mostly just annoying. Like, really, really annoying. But only about half the time. It’s not that his chapters are necessarily awful to read, more that he constantly makes the dumbest choices. This really isn’t much of a spoiler as he will do it early and often. So it’s both really interesting as a plot device and really frustrating to watch him do it. It’s the equivalent of trying to stop someone from jumping off a bridge by shooting them in the head—technically effective, but not in any circumstances acceptable behavior. He’ll also constantly proclaim that he’s a Sea Wolf. Seriously, all the damn time. At first I found this repetitive and unrealistic but then realized how realistic it actually was. Duncan’s a young, immature boy that never had a childhood and only really craves his father’s approval. Despite the fact that he hates the man. And all he’s ever wanted was to be a Sea Wolf. But now that he is, it’s not living up to his expectations. It doesn’t feel real. He doesn’t feel accepted. Plus, he doesn’t feel worthy of it. So he continually asserts that he IS a Sea Wolf, on and on, because he’s just a scared, lost kid who no one has ever shown any kindness. A scared, lost kid with too much power and no control over it.
Either that or I’m overthinking it and he’s just a poorly developed character, suffering from a bad, repetitive style of writing.
While I had mixed feelings about Smith’s other series—the Long War—one thing that’s not up for debate is the world-building. Which was top notch. Similarly, Form & Void has a very well constructed world. Albeit one somewhat bereft of people. Though there are plenty of warriors (Pure Ones, Eastron, Sea Wolves, etc), there aren’t a whole lot of common folk mentioned. I mean, I assume they’re around, just we barely ever see them. Otherwise, the world itself, its history, its geography—is all amazing. No issue at all.
The story itself is pretty good as well. It’s full of twists and turns, typically not following the path I expected (insomuch as the idiotic things Duncan does can be considered plot twists), though it did pretty much end like I’d’ve guessed. I absolutely no problem reading the book as Adeline and Duncan make a pretty good pair. Each have their own strengths and weaknesses—though Duncan’s are far more weaknesses than strengths—and compliment one another rather well. You’ll get sections of one or the other: four straight chapters from Duncan’s POV, then the same from Adeline’s (both in 1st person), and on and on.
The characters themselves are another reason to read the Glass Breaks. Other than Adeline and Duncan there are dozens of other well-developed characters, each with their own motivations and backstory. And they’re all expendable, even the ones that you think are too important to die. All in all, it’s a great start to the series, though one I’d like to see fine-tuned a bit for the sequel.
The Glass Breaks is the start of an interesting new fantasy series from the author of the Long War. Long ago, the Sea Wolves crossed the ocean and found a new home. Once there, they brutally subjugated the natives and have continued to raid and slaughter them for the next hundred and fifty years. Enter Duncan Greenfire and Adeline Brand, Sea Wolves of the Severed Hand. Each dispatched on their own secret mission, they discover conspiracies that will doom the Sea Wolves, but might also save them. The world-building and characters are the strongest aspect of the Glass Breaks, and though Duncan can be seriously annoying at times, his stupidity comes in handy through some twists I couldn’t’ve seen coming. While there can be needless violence and somewhat repetitive internal monologues at times, there’s also a tense, mysterious atmosphere and uncommon, interesting magic system. Combined with a good story and epic (though occasionally over-the-top) dramatic and action sequences, the Glass Breaks is a great series debut, one that I enjoyed far more than I thought I would. Recommended!
The Glass Breaks is also free on kindle unlimited, if that’s your kind of thing. Form & Void continues with The Sword Falls, out May 1, 2020.