The Dreaming Cities #1
Post-Apocalyptic, Fantasy, Scifi
Tor.com; April 19, 2016
173 pages (paperback)
3 / 5 ✪
Quinn is a knight of the Angels. Armed with a six-gun and two swords—one for killing the living, another for killing the dead. Abney is one of the last two survivors of New Karlsville (his mother is the other), fleeing for the safe harbor of Winfort. Quinn has agreed to escort them there, for a price.
The world has changed—as you’ve likely gathered. The Great War changed everything. Turned cities to glass, and others to dust. But the world is even more dangerous than just that. The dead do not stay dead. The living don’t stay that way neither. There be Angels, and dragons.
The road to Winfort will be long and hard. But with Quinn by their side, Abney and his mother might just make it.
My second time through this one, and still I think that it took its sweet time getting moving. The world is quite nice when it starts rendering in, but again it takes its sweet time. It’s like a DOS prompt that takes forever to load properly, but once it does is quite enjoyable. Actually… yeah, the entire book is like a post-apocalyptic or fantasy DOS game. The main problem with it is that books aren’t used to being games, and so that first 50 pages where nothing really happens are more of a letdown. Which—if you’ve only got 170 pages to tell a story—is quite a long time to wait.
Okay, okay. SOME things happen in that first 50 pages. There’s the origin story of how all this began—told from Abney’s POV. Now, it doesn’t tell us what happened to New Karlsville. No, that comes later. It also doesn’t tell us Quinn’s story. It just tells us how Quinn and the two refugees meet. Which, to be honest, is a bit dry and a bit light on details.
Once the story gets going, however, it’s quite the tale. Set in quite the world. A fantasy meets post-apocalyptic setting, complete with swords, guns, trains, dragons, angels, and the undead. And there’s more too—some of which you’ll meet should you continue the series. In general, I found the second story preferable to the first, but you’ve got to start somewhere. And it’s good to meet Quinn before getting too far along with his story. Because while this is told from Abney’s POV—it’s Quinn’s story. And not a bad one at that.
The whole thing has kind of a Metro vibe to it (the games, not the books—so a perilous scramble through the apocalypse, not a metaphysical stumble through it), which isn’t a bad thing. Exodus, in case you’re wondering. And if ever you can come close to describing a Metro game in your stories, you’re doing something right.
It’s quite a quick read once you get into it. Quick, but enjoyable. I have the ebook version that I got for a buck; and I’d easily call that worth it. Recently I picked up a paperback from my local library, and it’s more than worth the time spent there. While the Emperor’s Railroad isn’t the best story you’ll ever read, most of that’s down to the sluggish start. I’d recommend it—in part because I know Book #2 is better than #1. While 3/5 means it’s not great, it’s not a bad way to spend a few hours by any means.
The series continues with Book #2 of the Dreaming Cities—The Ghoul King, at the moment the de facto conclusion to Quinn’s adventure. Guy Haley maaay return to the series at some point, but right now he’s busy industriously churning out 40K novels for the Black Library.