Scifi, Space Opera, Aliens
DAW Books; February 20, 2018
442 pages (Paperback)
4.3 / 5 ✪
Welcome to Donovan.
One of the farthest worlds from Earth, Donovan is as far as one can get from civilization. A beautiful world of forest, it is truly a breathtaking planet, one that the locals adore and fear in equal measure. For while Donovan is gorgeous—paradise it is not. A truly hostile, alien world, everything is trying to kill them. From the quetzals and bems and other apex predators that camouflage themselves to hunt; to the sentient plants that wrap their roots or vines around someone and then garrote or engulf them in flame; to the slugs that burrow their way into people and eat them from the inside-out; to the disease, heavy-metal poisoning, and morale and attrition that affects every colony on the fringes—death lurks around every corner.
While the locals love it, the future immigrants aboard the colony ship Turalon might not agree. After two years crammed in a tin can, they are about to get their first peek at Donovan—and the world does not greet them with open arms. Even neglecting the flora and fauna, the existing pioneers are cold and untrusting of their Corporate counterparts. Even before the ship touches down, tensions arise, only to flare as the colonists get the first glimpse of their new home.
Kalico Aguila is an ambitious and cutthroat executive, sent to determine whether Donovan is worth salvaging. Though it is a world of bounty and treasure, the hostile nature of the place, along with its remoteness makes it a risky investment. That’s even before considering that the last seven resupply ships have gone missing around Donovan, never to be seen again. And so the Corporation have sent Supervisor Aguila—along with her Marine Sergeant Cap Taggart—to investigate and report back. That is, if they can make it back.
Talina Perez represents the hope of Donovan. One of the de facto leaders on planet, it’s up to her and her people to keep the colonists safe from the encroaching wildlife. A task that challenges them constantly. Shortly after the story begins, Talina and her understudy Trish Monagan have an encounter with a quetzal that has gotten inside the colony—an event that will change Talina forever. And when the change starts to manifest itself within her, it could save, or doom her world forever.
Would-be colonists like Dan Wirth just can’t wait to get planetside to start their new lives. But when the planet is Donovan… they might not want to stay very long. Not that Dan is worried. Not that Dan is his real name. A psychopath, “Dan Wirth” is ready to forge a new legacy on Donovan—one he means to pay for in blood.
But when the ship touches down, tensions explode, leaving the two sides at each other’s throats. And that’s even before the lost Freelander mysteriously appears in orbit—a ship that wreaks of blood and death and is stocked with little but bones.
You know the stories that take place on an alien world, or a colony on the edge of civilization, or a town in the middle of nowhere, or any other combination of mysterious, exotic, alien, strangeness and/or the unknown? I really dig those. The unknown—and more specifically what secrets and mysteries are lurking within it—has always fascinated me. It’s why I love science fiction and fantasy so much in the first place.
Enter Outpost, which combines so many of these and adds danger, murderous aliens, psychopaths and a death cult into the mix. And Donovan is such a great setting! I mean, actually Donovan is kinda a terrible setting—for the colonists, at least. But for the reader (and I guess the author), it’s a wonderland, a paradise of new and original ideas, each more wild (and terrifying) than the last. And with the existing colonists, the new would-be colonists AND the existing planetary inhabitants all together vying for control of the planet… well, it’s just a recipe for success. One that Gear delivers on with a fascinating tale of mystery and discovery! There’s even a group of former colonists that just took to the bush and somehow live in peace with all the dangers of Donovan. They’re not around much in Outpost, but look for them in the future, as they’re such an untapped potential.
In general, I loved Outpost! The characters are a great blend of authoritative, renegade, ordered, desperate, experienced vs. inexperienced that it’s great to compare their multiple POVs even when they’re not interacting. And add a wild card to the mix for Dan Wirth, the resident psychopath whose agenda essentially can change at the drop of a hat? It’s really well thought-out, well executed; a great read all around. The chapters are short but immersive. They all weave together quite nicely to form a tale of deceit and lies and mystery and love and adventure. I got major Edge of Tomorrow vibes—particularly with the indigenous life (especially the quetzals), and the struggle against a wholly alien enemy that isn’t well understood. Though I’m not entirely taken with it, it’s a pretty close thing.
Talina or Trish were probably my favorite POVs, with Iji or Tip thrown in as my favorite bit character. But there’s really no going wrong with any of them. Kalico Aguila was also quite strong. Dan Wirth I hated, but in all the good ways. Cap was a bit shallow, if I’m honest, for a POV—but he’s really my one complaint.
I do hate it when characters are killed off just to further the plot, however. Now, when a character dies or has to die over the course of the story, that’s fine. But when they die specifically to set up some kinda plot device—like a whodunnit scenario—it gets to me. Now I’m not saying who dies (and you really shouldn’t be surprised that SOMEONE DIES in this book—Donovan is a scary place, be prepared for everyone to die in this) in case of spoilers. Sufficient to say that someone does JUST to further/create a plot device which is just frustrating.
Outpost is a 450 page gambol (I love that word—it’s like a frolic) that goes by in a blink once it gets moving. I mean, there’s some action, yes. And maybe one or two alien species intent on tearing the humans to shreds. Also something about a death cult. A mystery of disappearing ships. Two factions—no, THREE factions—at one another’s throats. A dwindling crowd of people forced to work together or die divided on a world that seeks to expel them or drink them dry. So… pretty much just a nice frolic. I mean, if you’re into that.